Single-player Monte-Carlo tree search for SameGame
نویسندگان
چکیده
منابع مشابه
Single-player Monte-Carlo tree search for SameGame
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. However, without an accurate admissible evaluation function, they fail. In this article we investigate whether Monte-Carlo Tree Search (MCTS) is an interesting alternative for one-player games where A* and IDA* methods do not perform well. Therefore, we propose a new MCTS variant, called Single-Player ...
متن کاملSingle-Player Monte-Carlo Tree Search
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. However, they fail without an accurate admissible evaluation function. In this paper we investigate whether Monte-Carlo Tree Search (MCTS) is an interesting alternative for one-player games where A* and IDA* methods do not perform well. Therefore, we propose a new MCTS variant, called Single-Player M...
متن کاملMonte-Carlo Tree Search for Persona Based Player Modeling
Is it possible to conduct player modeling without any players? In this paper we use Monte-Carlo Tree Search-controlled procedural personas to simulate a range of decision making styles in the puzzle game MiniDungeons 2. The purpose is to provide a method for synthetic play testing of game levels with synthetic players based on designer intuition and experience. Five personas are constructed, re...
متن کاملEnhancements for Multi-Player Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is becoming increasingly popular for playing multi-player games. In this paper we propose two enhancements for MCTS in multi-player games: (1) Progressive History and (2) Multi-Player Monte-Carlo Tree Search Solver (MP-MCTS-Solver). We analyze the performance of these enhancements in two different multi-player games: Focus and Chinese Checkers. Based on the experi...
متن کاملMonte-Carlo Tree Search
representation of the game. It was programmed in LISP. Further use of abstraction was also studied by Friedenbach (1980). The combination of search, heuristics, and expert systems led to the best programs in the eighties. At the end of the eighties a new type of Go programs emerged. These programs made an intensive use of pattern recognition. This approach was discussed in detail by Boon (1990)...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Knowledge-Based Systems
سال: 2012
ISSN: 0950-7051
DOI: 10.1016/j.knosys.2011.08.008